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<?xml version="1.0"?>
<ServerSettings>
<property name="ServerPort" value="25000"/> <!-- Port you want the server to listen on. -->
<property name="ServerIsPublic" value="true"/> <!-- Should this server register to master server -->
<property name="ServerName" value="[DE] fh-warzone.de Hardcore Survival 7 Days to Die [FHW]"/> <!-- Whatever you want the name to be. -->
<property name="ServerPassword" value=""/> <!-- Password to gain entry to the server -->
<property name="ServerMaxPlayerCount" value="64"/> <!-- Maximum Concurrent Players -->
<property name="ServerDescription" value="[GERMAN] Forgotten Hope Warzone 7 Days to Die Server [FHW]"/> <!-- Whatever you want the description to be. -->
<property name="ServerWebsiteURL" value="http://fh-warzone.de"/> <!-- Website URL for the server -->
<property name="GameWorld" value="Random Gen"/> <!-- Navezgane, MP Wasteland Horde, MP Wasteland Skirmish, MP Wasteland War, Random Gen -->
<property name="GameName" value="Pierceworld [FHW]"/> <!-- Whatever you want the game name to be THIS CONTROLS THE RANDOM GENERATION SEED -->
<property name="GameDifficulty" value="4"/> <!-- 0 - 4, 0=easiest, 4=hardest -->
<property name="GameMode" value="GameModeSurvivalMP"/> <!-- GameModeSurvivalMP, GameModeSurvivalSP (MP has land protection) -->
<property name="ZombiesRun" value="0" /> <!-- 0 = default day/night walk/run, 1 = never run, 2 = always run -->
<property name="BuildCreate" value="false" /> <!-- cheat mode on/off -->
<property name="DayNightLength" value="80" /> <!-- 40 minutes -->
<property name="FriendlyFire" value="true" /> <!-- Can friendly players damage each other (PvP) -->
<property name="PersistentPlayerProfiles" value="true" /> <!-- If disabled a player can join with any selected profile. If true they will join with the last profile they joined with -->
<property name="PlayerSafeZoneLevel" value="5" /> <!-- If a player is less or equal this level he will create a safe zone (no enemies) when spawned -->
<property name="PlayerSafeZoneHours" value="5" /> <!-- Hours in world time this safe zone exists -->
<property name="DropOnDeath" value="2" /> <!-- 0 = everything, 1 = toolbelt only, 2 = backpack only, 3 = delete all -->
<property name="DropOnQuit" value="0" /> <!-- 0 = nothing, 1 = everything, 2 = toolbelt only, 3 = backpack only -->
<property name="CraftTimer" value="1" /> <!-- 0 = None (instant), 1 = Normal, 2 = Fast (double speed) -->
<property name="LootTimer" value="1" /> <!-- 0 = None (instant), 1 = Normal, 2 = Fast (double speed) -->
<property name="EnemySenseMemory" value="60" /> <!-- Time, in seconds, that a zombie will pursue something that has been sensed. -->
<property name="EnemySpawnMode" value="3" /> <!-- 0 = Disabled 0%, 1 = Very Low 50%, 2 = Low 75%, 3 = Medium 100%, 4 = High 125%, 5 = Very High 150% -->
<property name="EnemyDifficulty" value="1" /> <!-- 0 = Normal, 1 = Feral -->
<property name="NightPercentage" value="30" /> <!-- percentage in whole numbers -->
<property name="BlockDurabilityModifier" value="100" /> <!-- percentage in whole numbers -->
<property name="LootAbundance" value="100" /> <!-- percentage in whole numbers -->
<property name="LootRespawnDays" value="30" /> <!-- days in whole numbers -->
<property name="LandClaimSize" value="14"/> <!-- Size in blocks that is protected by a keystone -->
<property name="LandClaimDeadZone" value="60"/> <!-- Keystones must be this many blocks apart (unless you are friends with the other player) -->
<property name="LandClaimExpiryTime" value="6"/> <!-- The number of days a player can be offline before their claims expire and are no longer protected -->
<property name="LandClaimDecayMode" value="0"/> <!-- Controls how offline players land claims decay. All claims have full protection for the first 24hrs. 0=Linear, 1=Exponential, 2=Full protection until claim is expired. -->
<property name="LandClaimOnlineDurabilityModifier" value="4"/> <!-- How much protected claim area block hardness is increased when a player is online. 0 means infinite (no damage will ever be taken). Default is 32x -->
<property name="LandClaimOfflineDurabilityModifier" value="4"/> <!-- How much protected claim area block hardness is increased when a player is offline. 0 means infinite (no damage will ever be taken). Default is 32x -->
<property name="AirDropFrequency" value="79"/> <!-- How often airdrop occur in game-hours, 0 == never -->
<property name="MaxSpawnedZombies" value="60"/> <!-- Making this number too large (more than about 80) may cause servers to run at poor framerates which will effect lag and play quality for clients. -->
<property name="EACEnabled" value="true"/> <!-- Enables/Disables EasyAntiCheat -->
</ServerSettings>
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